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Age of Conan Headlines
Gargl to English K-O
Stratics PLAYXPERT
Server merge
AoC and the Presidential Debates
Age of Conan likely to move in more player-centric direction
Weekly Wrapup: Told ya so?
Age of Conan Game Director Quits
Weekly Wrapup: Part 2 of Where was Funcom at PAX 2008?
Dragon Con: Age of Conan Coverage
Weekly Wrapup: Where was Funcom at PAX 2008?
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Age of Conan News
Saturday, June 20, 2009
Gargl to English K-O
AOC General News - Jun 20, 2009 8:00 AM PDT | Posted by Stupid Miner

Gargl to English K-O
 
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Gargl

English

Kad

Collapse, Fail

Kah

Sacrifice

Kah-mani-zen-de

Sacrificial

Kal

Call, Greet, Hello, Usher in

Kalix

Chalice, Cup

Kal-ort

Cast (spell)

Kans

Consume

Kans-char, Lanx

Plate

Kans-in-lem

Cook

Kans-sa

Consumable

Kap

Box

Karbas

Canvas

Kas

Helm

Kat

Fall

Ker

Certain

Ker-de

Certainly

Ker-tas

Conviction

Kimik

Chemical

Kir

Circle

Kir-char

Wheel

Kir-ku

Round

Kir-por

Orbit, Roll

Klau, Qau

Chamber

Klep, Qep

Get, Steal

Klep, Qep, Por-ailem

Take

Klep-lem

Pirate, Thief

Kli

Three

Kli-tim

Thrice

Kodeks

Book, Codex

Kodeks-reg

Library

Kon

Opposite

Kons

Organization

Kor

Courage

Korb

Basket

Korp

Dead, Deadly, Death

Kort

Chrysalis, Cork

Kreb

Frequent

Kred

Believe, Consider, Think

Kred-char

Mind

Kred-in

Idea, Invention

Kred-in-lem

Creator, Inventor

Kred-lem

Believer

Kredon, Kred-don

Entrust

Kred-tas

Belief, Opinion, Theory, Thought

Ku

With

Kua

What, Which

Kua, Ve

As

Kuad, Quad

Cube, Square

Kuae, Quae

Problem, Trouble

Kuar, Quar

Four

Kuas, Quas

Illusion, Illusionary

Kui

Any

Kui-ailem

Anything

Kui-tim

Anytime

Kul

Knife

Kuo

How

Ku-por

Combine

Kupsi

Blade

Kur

Attention, Care

Kur-ku

Attentive, Caring

La

The

Lab

Glide, Slide, Slip

Lago

Bottle

Lai

Happy, Happiness, Joy, Pleasure

Lan

Tongue

Lanx

Platter, Tray

Lap

Rock, Stone

Lat

Flank, Side

Le

Limit

Leb

Kettle, Pot

Lect

Electric

Leg

Read

Leg-te

Reading

Le-in

Achieve

Le-in-tas

Achievement

Lem

Her, Him, It, One, Them

Lem-de

Hers, His, Its, Their

Lem-mur

Everyone

Len

Gentle

Len-tas

Gentleness, Kindness

Librum

Librum

Lig, Del

Line

Lim

Polish, Refine

Lint

Sail, Ship (verb)

Lin-tas

Boat

Lint-reg

Harbor

Lint-tas

Ship (noun)

Lit

Letter

Liy

Language

Loc

Location, Position

Lok

Discuss, Say, Speak, Talk, Tell

Lok- an-adsenktas

Protest, Recriminate

Lok-de

Discussion, Talking

Lok-trak

Represent

Lok-trak-lem

Representative

Lor

Light

Lor-fil

Ray

Lor-rel

Lens

Lor-rel-in-lem

Lensmaker

Lor-tim

Day, Daytime

Lor-tim-init

Morning

Lor-tim-pos

Tomorrow

Lor-tim-prae

Yesterday

Lud

Fun, Game, Humor, Humorous, Play

Lud-ailem

Toy

Lud-ku

Funny, Playful

Lud-lem

Player

Lum

Humility

Lum-lem

Humble

Luo

Pay (verb), Pay, Payment (noun)

Lup

Wolf

Mac

Wall

Mag

Dear, Important

Mag-ailem

Mass

Mag-ars

Science

Mag-ars-lem

Scientist

Mag-dig

Thumb

Mag-enu

Archive, Record

Gargl

English

Mag-kred

Religion

Mag-mo

Statement

Mag-mur

Committee

Mag-sed

Throne

Mag-teks

Flag

Mag-trav

Operation

Mag-wis

News

Makis

Apparatus, Machine

Mal

Apple

Man

Remain

Man-char

Remains

Mani

Healing, Life, Live, Living

Mani-ailem

Food

Mani-de

Medical

Mantik

Bag

Mantik-teks

Pocket

Manu

Hand

Manu-orn

Glove

Mar

Sea

Marga

Edge

Mas

Male

Mas-bet-lem

Boy

Mas-in-lem

Father

Mas-lem

Man

Mas-orn

Robe

Mas-prol

Son

Med

Center, Middle

Mek

Sword

Mek-lem

Swordsman

Mel

Black

Mens

Table

Ment

Chin

Min

Less

Minzur

Amount, Measure

Minzur-char

Ruler (measurement tool)

Mir

Water

Mir-an-nax

Cure Potion

Mir-de

Wave

Mir-for

Current (water)

Mir-korp-nox

Deadly Poison Potion

Mir-ku

Watery, Wet

Mir-mani

Heal Potion

Mir-sarp

Sea Serpent

Mis

Same, Too

Mis-Squa

Parallel

Mis-tas

Balance

Mis-tim

Also

Mis-ve

Similar

Mit, Sac-ku

Sweet

Mit-mani-ailem

Cake

Mo

Noun, Word

Mol

Hammer

Mon

Lead (verb)

Mon-de

Responsible

Mon-lem, Uus-lem

Leader

Mont

Mountain

Mon-tas

Lead (noun)

Mon-wis

Advice

Mord

Bite

Mors

Behavior, Tendency

Mot

Engine

Mu

Compassion

Mul

Pride

Mun

Minute

Mur

Group, Many, Multiple, Number

Mur-flur

Garden

Mur-in-zen

Fertile

Mur-lor-tim

Month

Mur-om

Community, Society

Mur-pri-lem

Council, Government

Mur-skis

Reorganize, Sort (verb)

Mus

Mouse

Nag

Float, Swim

Nax, Nox

Poison (noun), Poisonous

Neb

Mist

Nem

Lumber, Wood

Ner

Nerve

Nes

Has to, Must, Require

Nes-tas

Demand, Request

Ni

Neither

Nim

Quite, Very

Nix

Snow

Nod

Knot

Nom

Name

Nub

Cloud

O, Pa

By

Oblek

Amuse

Oblektas

Amusement

Ok

Eight

Ok-de

Eighth

Ole

Oil

Olef

Smell (verb)

Olef-ku

Smelly, Stinky (lit: "with smell")

Olef-tas

Aroma, Odor, Smell (noun)

Om

Sacred

Om-de

Holy, Spirituality

Om-jux

Desecrate

Op

City, Town

Op-som

Tax

Op-via

Street

Or

Passion

Orb

Moon

Orb-lap

Moonstone

Ord

Order

Orga

Instrument

Oric

Ore

Oric-de

Metal, Steel

Oric-reg

Mine (noun)

Oric-te

Mine (verb)

Orn

Dress (verb)

Orn-tas

Ornament

Oro

Argue

Oro-tas

Argument

Ort

Magic

Ort-lem

Mage

Ort-mir

Magical Potion

Os

Bone

Ov

Egg

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Edited by Stupid Miner. June 2009.

News Index

Tuesday, December 23, 2008
Stratics PLAYXPERT
AOC General News - Dec 23, 2008 12:26 PM PST | Posted by Skycapp

We want to take a minute to introduce the new Stratics In-Game Community Toolset that we're making available to the Stratics community completely free. Below you will find out how to download the new tools and information on how we're trying to improve your gaming experience.

We've been busy working with PLAYXPERT to deliver a totally unique experience for you while you play the games you love. This new technology allows you to use gamer-inspired tools without the need to alt-tab. Now for those of you with dual monitors, this is already an option. But for the majority of users out there this will be a new luxury, allowing you to surf the web, chat with friends, listen to music and even kill process's all while still in-game.

We have built these Stratics Community tools just for you.

DOWNLOAD HERE

The hand-picked widgets that will come standard for our users:

  • Universal chat across all major chat IM tools (Yahoo, Xfire, Windows Live, ICQ, AIM, Gtalk)
  • Pandora for your music listening pleasure while you're raiding or grinding in-game (Pandora has a US only restriction)
  • Web browser widget so you can access the stratics news, reviews and even your guild pages while in-game and
  • Switchblade so you can test playing your favorite games with a Xbox 360 controller.
  • GoogleGadgets – Allows the user access to the wealth of Google Gadgets in-game
  • Notepad – Gives the user the ability to use the Notepad application in-game to take notes for quests, locations, etc.

*The technology works on XP and Vista but the in-game overlay system will not be available to Vista users until January. Take note – the updater will auto-upgrade your vista version when the in-game support is added.*

More about the Technology:



Read More
News Index

Tuesday, September 30, 2008
Server merge
AOC General News - Sep 30, 2008 7:18 AM PDT | Posted by Skycapp

Gamasutra announces that several Age of Conan EU and US servers are going to be merged to maintain healthy server populations. From the official forum thread:

Another aspect which has popped up in the forums recently is whether we are going to do a server merge or not, and I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America. It’s important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future. Still, there are many complexities involved in this, and we want to ensure that everything happens as fair and streamlined as possible. That work has now started, and we are naturally making sure that guilds and players can get to new servers in the best possible way. We will come back with more info on this, but I hope that this will serve as a positive injection to the social scene in the game.

Lastly for today (I think I have taken a good deal of your time already, hopefully constructively so!) I also wanted to mention that we‘ve come very far with the DirectX 10 version, which we unfortunately had to keep on internal test-servers for launch. It’s now almost ready for the full test server. Once the next game-play update is out expect to start to see the DX10 functionality coming to the test environment. How long it will take to transition to live will depend on the testing of course, but it’s starting to shape up nicely. Having done some reviews of it internally over the last few weeks I can admit that a few of the features really do give some added visual punch. I know it’s a feature that is long awaited and I can assure you the technical folk here are working flat out to try and get the version in a state where it can be considered for live release.

So that’s about it for this update, I think there is a fair amount to take in and comment on there, so I’ll leave you all to digest it and I look forward to your input

Looks like game director Craig "Silirrion" Morrison is already getting cracking on working to improve the Conan user experience.

News Index

Friday, September 26, 2008
AoC and the Presidential Debates
AOC General News - Sep 26, 2008 6:52 PM PDT | Posted by Skycapp

This is less of a typical Friday post from me, and more of an open question to the community. Tonight, literally as I post this, Senators Obama and McCain are speaking in the Presidential Debates at Ole' Miss. My open question to the community is, how many of you in the US are playing Age of Conan right now, and not watching the debates?

Lets assume a few things, arguendo. Lets assume that the average Age of Conan player is over 18 years old (we all know there are some vocal players that are not), since the intended audience for the game are "mature" players over 18. That means that the majority of the american population playing this game is able to vote in the 2008 U.S. Presidential Election.

The Age of Conan US servers ought to be dead empty right now, but I'm still seeing plenty of traffic going on there. So what does that mean? Does it mean that gamers just don't care about the election? I don't think so, I saw plenty of political t-shirts and discussion going on at PAX 2008, and the number of panels that were politics related certainly don't lend credence to that theory. Does it mean that there are fewer US players playing on the US servers?

I don't know. So I'm asking you, the community. What were you doing tonight, watching the debate, or playing Conan? Sound off on the forums.

News Index

Saturday, September 20, 2008
Age of Conan likely to move in more player-centric direction
AOC Community News - Sep 20, 2008 12:03 AM PDT | Posted by Skycapp

According to MTV Multiplayer Blog, the appointment of Craig Morrison as Age of Conan game director will mean a more player oriented direction for the game.

"Besides losing a good workmate and friend here at the Oslo studio of Funcom, I think that the fact that Gaute leaves means that we get a direction which is more player-centric, since [new game director Craig Morrison] is so good at being hands-on with the communities at all times. As we are now in a live phase with "Conan" that is really the only goal, you know, making sure our players are happy and have fun."

The interview goes on to discuss the various achievements of both directors, from [Gaute] Godager's invention of modern "instanced" content, to Morrison's directorship of Anarchy Online. Short, but worth reading, and it reconfirms my belief that Morrison's selection is a good one.

News Index

Friday, September 19, 2008
Weekly Wrapup: Told ya so?
AOC Community News - Sep 19, 2008 11:51 PM PDT | Posted by Skycapp

Today's Weekly Wrapup concerns what obviously is the biggest news right now in the Conan universe: the departure of Gaute Godager from Funcom.

Now, saying "Told ya so" is really tacky, but in this case it really needs to be done. Funcom, you should have seen this coming a mile away. Instead of listening to the people who have been trying to give you constructive criticism, you instead ignore them, refuse to acknowledge problems, and refuse to substantively change your product to meet the needs and wants of your consumers. Remember the invisibility bug that you said didn't exist? Remember the DPS gender bug that you said didn't exist, and then said was working as intended? Oh yeah.

And now, the person who knows more about Age of Conan than anyone else, feels that his only response to being dissatisfied with the product is to leave. Can that be in any way a good thing? Those of us with higher-order thinking skills can read between the lines in the press release. The producer is dissatisfied with the product. He believes that he has tried his best, and is still dissatisfied. He concludes that there is no other choice but to leave. This creates two very strong implications here: One, that Funcom is so unyieldingly rigid and resistant to change, that despite his best efforts the leader of the game decided to say "peace out, I'm over it." Somehow that doesn't really fit, especially given the relatively positive history with Anarchy Online's long tenure. The more likely implication is that he was forced out. Out of respect to Mr. Godager, and due to the relative lack of information on the topic, I'll refrain from speculating as to why that may have been, but suffice to say, it seems far more likely that is the case.

Now, the real question is, can Craig Morrison, the new producer make any substantial changes? I hope so. He certainly seems excited from his statements in the press release. Mr. Morrison is also a long time game journalist, so certainly he can see the value of interacting with sites like this one; something that under Godager's tenure has fallen by the wayside (Yes, that's directed at you Famine.)

So, the result is an "I told you so" for Funcom. Except in this case, the "I" is not just me; it's the entire gaming public. We told you so. You have an amazing opportunity with Mr. Morrison to succeed with this game, which, despite the aura of negativity surrounding it still retains the potential to be one of the premier MMORPGs in the market for years to come. There is so much that is good about Age of Conan. I implore you Mr. Morrison: please bring the remainder in line with that which is good.

News Index

Thursday, September 18, 2008
Age of Conan Game Director Quits
AOC Community News - Sep 18, 2008 9:48 PM PDT | Posted by nokturn

Age of Conan Producer and Game Director Gaute Godager has resigned from Funcom, stating his dissatisfaction with the game as the key reason for his departure. Anarchy Online Producer and Game Director Craig Morrison will be taking over the vacated position. Gaute was with the company for 16 years, and will be sorely missed by the Funcom and fans of their games alike.

"I have done my very best making this fabulous game, but I have concluded there are elements which I am dissatisfied with. I have decided to act on this, and as a result I have chosen to leave Funcom. It is time to get new, fresh eyes on Age of Conan, and I wholeheartedly support the appointment of Craig. I have had a fantastic time these last 16 years, and I am very proud of the many things Funcom has achieved. Funcom and Conan will always be a big part of me, but as I now look to new ventures outside the gaming industry I am certain Age of Conan’s future is in the best of hands."


So how long will Age of Conan go on now that the man responsible for its development has given up?

Funcom Appoints New Producer and Game Director for Age of Conan

DURHAM, N.C.-(BUSINESS WIRE)-Funcom announces that Craig Morrison has been appointed as the new Producer and Game Director for Age of Conan: Hyborian Adventures. Craig Morrison has served as the Producer and Game Director on Anarchy Online for several years, as well as worked as the Funcom Community Manager prior to that. Funcom believes he is the perfect candidate to take Age of Conan to the next level. Mr. Morrison will replace former Producer and Game Director Gaute Godager.

Prior to starting at Funcom in 2004, Craig Morrison worked as an Operations Executive at the Telegraph group, the respected UK newspaper, taking care of operational aspects related to IT and Customer Service. Due to his passion for MMO games he simultaneously worked as an Associate Editor at IGN’s Vault Network, managing dedicated websites for several MMO games. He has extensive experience in managing various sized teams and complex projects across large media based environments. He has also played, written about, managed, produced and directed MMO games for over a decade by now. With his passion and unique skill-set he brings proven MMO experience to his new position, and during his years as Producer on Anarchy Online he has shown a unique ability to tailor development according to the needs and requirements of the players.

"Taking on the position as Producer and Game Director on Age of Conan is a great challenge but also one I welcome. I have a clear conviction I can lead the further development in a good way, evolving Age of Conan into something even better. My main priority now is therefore to listen to, and act on, player concerns, while ensuring we add additional great content to the game," said Craig Morrison. "At heart I will always be a gamer, and the coming changes and additions to Conan will always be done with the gamers in mind. Together I am certain we will shape an amazing future for Age of Conan."

Former Producer and Game Director Gaute Godager has chosen to resign from Funcom after working on Age of Conan since the initial conception, and he leaves the company after 16 years. Godager was one of the original founders of Funcom, and leaves a large legacy, having contributed to making Funcom the largest MMO company in Europe. "I have done my very best making this fabulous game, but I have concluded there are elements which I am dissatisfied with. I have decided to act on this, and as a result I have chosen to leave Funcom. It is time to get new, fresh eyes on Age of Conan, and I wholeheartedly support the appointment of Craig. I have had a fantastic time these last 16 years, and I am very proud of the many things Funcom has achieved. Funcom and Conan will always be a big part of me, but as I now look to new ventures outside the gaming industry I am certain Age of Conan’s future is in the best of hands."

For more information about Age of Conan, or to sign up for the community, please visit www.ageofconan.com.
News Index

Sunday, September 14, 2008
Weekly Wrapup: Part 2 of Where was Funcom at PAX 2008?
AOC Community News - Sep 14, 2008 5:24 PM PDT | Posted by Skycapp

Last week, I posed the question of "Why did Funcom miss PAX 2008"? After considering the issue, I came up with two possible conclusions -- Either they were scared of a negative response to AoC from a community based event like PAX, or they simply didn't care/don't understand what the community of gamers think.

We recevied a response to our post from Funcom that tends to support the second conclusion and disprove the first. Funcom points out that they were actually at DragonCon that weekend, which unfortunately conflicted with PAX. Funcom noted that they've been a presence at DragonCon for several years now.



Read More
News Index

Wednesday, September 10, 2008
Dragon Con: Age of Conan Coverage
AOC Community News - Sep 10, 2008 7:28 AM PDT | Posted by Seridove

If you were in Atlanta over the Labor Day weekend, then you probably were witness to the invasion of Dragon*Con! Typically touted as the main event of the year for Funcom and their players, Age of Conan was there attending panels and talking to players. Miss the event? Catch up with podcast coverage from Hyborian Herald.

Dragon Con Coverage - Episode 9
Dragon Con Coverage - Episode 10

News Index

Friday, September 5, 2008
Weekly Wrapup: Where was Funcom at PAX 2008?
AOC Community News - Sep 5, 2008 6:42 PM PDT | Posted by Skycapp

It's a simple question really. Where was Funcom, and Age of Conan, at PAX 2008? PAX, a.k.a. Penny Arcade Expo, has been known for several years now as the convention "by gamers, for gamers". It's the true players expo, not for developers and publishers to show off the latest and greatest, but for the players to interact with the designers and producers, look at the latest games coming out, get cool swag, meet other gamers like them, etc.

Funcom's taken a lot of heat and criticism, much of it deserved, for their handling of Age of Conan's release. So why weren't they at PAX to speak with gamers, to reassure them that their money was well spent, and to show them a glimpse of what's coming in the future? There were 58,000 gamers at PAX. That's not a number that Funcom has any right to ignore. And yet they did.



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News Index


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